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Dead island 2 dying light10/29/2023 ![]() Other than that, it was totally from scratch.” We felt that it as an opportunity to have a really crazy, diverse cast of characters, and also it’s a very iconic location, so obviously we wanted to keep that. “Obviously there were some things that had been communicated out already, the setting and things like that, and when we looked at it the setting was something that we definitely did want to keep. ![]() “It was basically a complete restart,” Evans-Lawes said. Most of everything else, however, was rebuilt from the ground up. Some stuff, such as the Los Angeles location, stayed intact. It was, though not everything was scrapped. With going through so many hands, you’d be correct to assume that Dead Island 2 was restarted once Dambuster Studios got a hold of it. But as long as they do, which I think they will, then I don’t think it’s a bad thing at all.” Dead Island 2 was a total restart for Dambuster But that’s obviously reliant on people liking the game. And I kind of feel like it’s actually given us quite a lot of goodwill in the end. “I remember when we took the project on, I was thinking ‘Is this a poisoned chalice,’ you know what I mean? I think, though, that once we announced the game, people were interested because they knew it had been in ‘development hell’ for however long, and I think people were expecting it to be terrible, and so we were pleasantly surprised when it wasn’t. “It definitely concerned us at the start,” technical director Dan Evans-Lawes said. Now, Dambuster Studios is asserting a VGC interview that after all this reshuffling and restarting, Dead Island 2‘s development hell actually wasn’t all that bad. Read More: Dead Island 2, Due In 2015, Now ‘Coming Out A Week Early’ Development hell resulted in some goodwill If you lost track, this means Dead Island 2 has been worked on by at least four different studios throughout its over a decade of development. Deep Silver shifted development hands one more time, this time putting the game in the lap of Homefront: The Revolution creator Dambuster Studios. ![]() Again, like Yager, Sumo didn’t stay long. Deep Silver dropped the studio in July 2015, leaving Dead Island 2 lifeless until Hood: Outlaws & Legends studio Sumo Digital took over development in March 2016. Yager toiled away on Dead Island 2 for a few years, with the game making a couple appearances at conventions after being announced in 2014. This led publisher Deep Silver to shop around for a developer to helm Dead Island 2 until Spec Ops: The Line creators Yager Development stepped up to the plate. Dying Light studio Techland was originally set to spearhead the project, but pivoted to Dying Light 2 instead. In case you forgot, Dead Island 2 was announced at E3 2014, with work reportedly starting sometime in 2012.
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